![]() Those familiar with the N64 version won’t find themselves missing the mode. It involved random chipping at the wall of blocks, which was circular and four times bigger. Luckily this mode was only a trifle anyway and did not allow the player to plan any strategies. One mode that has been omitted from the GBC version is the 3D mode. Still, having the option of playing with another is still an added bonus after all, it could have been left off entirely. PPC just doesn’t create the intense party game atmosphere of Pokémon Puzzle League. Thus, is exactly like playing the computer. Versus mode lacks the intensity of the N64 version because it is not possible to see the opponent’s screen. Usually finding the first move in a strategy guide or by using one of your allotted hints brings the difficulty level back to the realm of sanity.Īpparently trash is actually small, fuzzy, and grey.įor gamers with friends there is the nice option of Two Player Versus, an overall enjoyable mode with just a few minor drawbacks. ![]() Gamers will likely find themselves referring to a strategy guide to solve all of the puzzles after the first thirty or so rounds. The only real drawback to Puzzle mode is its extreme difficulty. Players are given a set scenario and a set number of moves to get rid of all the blocks on the screen. The Puzzle mode, possibly the best feature of PPC, may be very familiar in substance and difficulty to those who have played the Puzzle mode in the PlayStation game Devil Dice. Players will find themselves continuing hundreds of times (the game very thoughtfully keeps track of your failures) in order to defeat the final Pokémaster, but the final victory is all the more satisfying. Unfortunately it can take just as much time to beat some of the final opponents. Those dissatisfied with the never-ending Marathon mode will be quite happy with the higher levels of Challenge mode. This mode also has an added feature that PPL did not: rare "exclamation" blocks have been added which cause damage even if only three blocks are put together. When the bar is emptied completely, the opponent’s Pokémon "faints" and the next level is accessible. The health bar of the opponent (on the right side of the screen) begins as full at the beginning of the battle and slowly decreases as the player makes any special block formation. Four-block or higher combos, as well as two or more chains, are needed to get the enemy’s health bar below zero. In Challenge mode, it is no longer merely enough to get three-block combos to beat the computer. ![]() Yet another single player mode, Line Clear, requires all blocks above a certain line to be cleared in order to move up to a higher stage. The only difference is that a ghost opponent drops solid blocks of nothing that must be turned into regular blocks. Garbage, like Marathon, is played until blocks fill the screen and it can take just as long to happen. Time Zone gives the player two minutes to make as many combos and chains as possible. This can quite literally take hours to happen even for the novice player since the severity of the levels creeps up so slowly. Marathon is played until blocks fill up the entire screen. Marathon, Time Zone, and Garbage modes all share a common goal: to get the highest score possible. Never has a good puzzle game been so cute. The different modes of the game (most of which are exact replicas of their N64 counterparts) are all permutations of these rules. Meanwhile, new blocks appear on the bottom of the screen, the speed of which depends on the difficulty level. Though it may come as a total shocker, Nintendo has chosen to include gravity in the game, causing blocks with nothing below them fall to theīottom of the screen. The player moves her cursor to any two side-by-side blocks and switch them with a press of the button likewise the cursor can also be used to switch one block with an empty space. The concept of PPC is simple enough: line up three blocks of the same color in order to destroy them. As Martha Stewart would say: "It’s a good thing." Aside from a few minor changes, Pokémon Puzzle Challenge (PPC) is one of the most faithful SNES (Tetris Attack) to N64 (Pokémon Puzzle League) to Game Boy Color ports available. Pokémon Puzzle Challenge is Pokémon Puzzle League.almost. Gaming Intelligence Agency - GameBoy Color - Pokémon Puzzle Challenge
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